Unity MCP
Unity MCP enables AI-powered scene manipulation and automation within the Unity Editor through a WebSocket-based protocol. The implementation consists of a Unity Editor plugin that provides a user interface for starting/stopping the server and a Python server component that handles communication between AI clients and Unity. It supports a wide range of operations including GameObject creation, component management, transform manipulation, and property access - making it particularly valuable for AI-assisted game development workflows where programmatic control of Unity scenes is needed.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-02.
Scan details: Circle-IR · 2026-09-02 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- other
- Source
- PulseMCP
- Repository
- github.com/yazzyyaz/unity-mcp
- Author type
- human
- Last scanned
- 2026-09-02
- Updated
- 2026-09-02
Use via MCP
Resolve Unity MCP from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.