Unity-AI Bridge
Unity-MCP is an open-source bridge between Unity game environments and AI assistants, enabling AI-assisted game development, automated testing, scene analysis, and runtime debugging. It implements a minimal set of six commands that allow executing C# code, querying game objects, and retrieving results asynchronously—all while respecting Unity's single-threaded execution model. The server handles long-running operations through a log ID system that maintains context across thread boundaries, allowing AI assistants to continue interaction while waiting for results from resource-intensive operations like running tests or performing scene analysis.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- other
- Source
- PulseMCP
- Repository
- github.com/tsavo/unity-mcp
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Unity-AI Bridge from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.