Godot
This Godot MCP server by telagod provides AI assistants with complete access to Godot game engine projects through project analysis, scene management, script generation, and debugging capabilities. Built with TypeScript, it offers tools for analyzing project structure and autoloads, parsing scene files and GDScript syntax, generating code templates for common game patterns (players, managers, UI components), creating networking systems for multiplayer games, and providing comprehensive error analysis with fix suggestions. The implementation includes performance optimization recommendations, crash dump analysis, project health diagnostics, and real-time debug session monitoring, making it particularly valuable for game developers seeking AI assistance with Godot project management, code generation, and troubleshooting workflows.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-19.
Scan details: Circle-IR · 2026-09-19 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- monitoring
- Source
- PulseMCP
- Repository
- github.com/telagod/kooix-godot-mcp
- Author type
- human
- Last scanned
- 2026-09-19
- Updated
- 2026-09-19
Use via MCP
Resolve Godot from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.