Schedule I Game Bridge
Enables AI agents to interact with the Schedule I Unity game through a dual-component architecture combining a C# MelonLoader mod running inside the game with a Python MCP server. Provides tools for querying and manipulating NPCs, players, items, properties, and vehicles within the running game, along with debug capabilities for Unity object inspection. Uses TCP communication with JSON-RPC protocol and thread-safe command queuing to ensure Unity main thread execution. Designed for AI-assisted gameplay, automated game testing, and dynamic content management in modded gaming environments.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- ai-ml
- Source
- PulseMCP
- Repository
- github.com/sirtidez/s1mcpserver
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Schedule I Game Bridge from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.