Godot GDScript Diagnostics
This MCP server provides real-time GDScript syntax validation by connecting directly to Godot's Language Server Protocol, enabling AI assistants to analyze and validate GDScript code without requiring a full Godot installation. Built with TypeScript and featuring automatic reconnection handling, it offers two core tools: single-file diagnostic checking and workspace-wide scanning that processes all .gd files while excluding addon directories. The implementation includes comprehensive path validation to prevent directory traversal attacks, supports both environment variable configuration and automatic port detection for Godot LSP connections, and maintains an in-memory diagnostic cache for efficient repeated queries, making it valuable for developers who need programmatic access to GDScript syntax checking and error detection in their development workflows.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-19.
Scan details: Circle-IR · 2026-09-19 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- file-system
- Source
- PulseMCP
- Repository
- github.com/ryanmazzolini/minimal-godot-mcp
- Author type
- human
- Last scanned
- 2026-09-19
- Updated
- 2026-09-19
Use via MCP
Resolve Godot GDScript Diagnostics from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.