Unity Editor
This MCP server provides Unity Editor integration and automation capabilities, built by Nurture Holdings using C# with the Unity Editor API and Model Context Protocol SDK. The implementation offers comprehensive Unity development tools including scene management, asset manipulation, prefab operations, code execution, screenshot capture, and automated testing workflows, with specialized cursor rules for Unity best practices like using Universal Render Pipeline shaders and the new Input System. Features include real-time Unity project state monitoring, hierarchical game object search and manipulation, asset import/export operations, C# script compilation and execution within the Unity context, and automated scene testing with visual feedback capture, making it valuable for AI-assisted Unity development workflows, automated content creation, and streamlined game development processes where programmatic Unity Editor control enhances productivity.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-19.
Scan details: Circle-IR · 2026-09-19 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- devops-ci
- Source
- PulseMCP
- Repository
- github.com/nurture-tech/unity-mcp-server
- Author type
- human
- Last scanned
- 2026-09-19
- Updated
- 2026-09-19
Use via MCP
Resolve Unity Editor from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.