Minecraft Bedrock Edition
This MCP server provides AI assistants with direct control over Minecraft Bedrock Edition through WebSocket connections, built using TypeScript with comprehensive tool categories for agent control, world manipulation, building operations, and player interactions. The implementation offers 15 specialized tools including agent movement and combat actions, world block manipulation and filling operations, geometric building functions for cubes/lines/spheres, player positioning and chat capabilities, and time/weather control, all communicating directly with Minecraft's built-in WebSocket server for real-time game state management. Built with robust error handling, Zod schema validation, and extensive testing infrastructure, it serves game developers creating AI-powered Minecraft experiences, educators using Minecraft for interactive learning environments, and content creators wanting to automate complex building projects or game scenarios through conversational AI interfaces.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- maps-location
- Source
- PulseMCP
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Minecraft Bedrock Edition from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.