pulsemcp verified Safe content atomic mcp-remote

Godot 4 Runtime

Provides runtime debugging and development capabilities for Godot 4 C# projects through a bridge between the Godot engine and external development tools. The implementation features a C# MCP server that communicates with a Godot plugin via HTTP API, exposing tools for scene manipulation, script management, property inspection, signal handling, resource operations, and real-time debugging during game development. Built with strongly-typed architecture using Refit for HTTP client generation and comprehensive tool categories including SceneTools, ScriptTools, PropertyTools, SignalTools, and ResourceTools, it enables game development workflows like dynamic scene modification, script debugging, and asset management directly within running Godot projects.

Cognium trust score
100%
Tier
Verified

Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-19.

Scan details: Circle-IR · 2026-09-19 · Appeal

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Metadata

Version
1.0.0
Skill type
atomic
Execution layer
mcp-remote
Category
other
Source
PulseMCP
Author type
human
Last scanned
2026-09-19
Updated
2026-09-19
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MCP

Resolve Godot 4 Runtime from your agent

Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.

One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.

claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
Swap --scope user for --scope project to commit it to .mcp.json.

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