Shaderc-VkRunner (GPU Shader Sandbox)
shaderc-vkrunner-mcp is a Model Context Protocol server that provides AI agents with a secure sandbox for developing, compiling, and visualizing GPU shaders using Vulkan. It runs entirely locally in a Docker container using Mesa's software Vulkan implementation, eliminating risks of GPU crashes while supporting advanced features like subgroups, atomic operations, and raytracing without physical GPU hardware. The implementation leverages Rust's type safety, integrates with tools like Shaderc for compilation and VkRunner for execution, and is designed to work with VS Code Copilot and other MCP-capable AI tools for shader development workflows.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- cloud-infra
- Source
- PulseMCP
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Shaderc-VkRunner (GPU Shader Sandbox) from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.