GameBoy Emulator
MCP GameBoy Server enables AI assistants to interact with a GameBoy emulator through a set of tools for controlling the emulator, loading ROMs, and capturing screen output. Built with TypeScript and the serverboy emulation library, it supports both stdio and SSE transports, allowing integration with various MCP clients like FLUJO. The server provides button controls (up, down, left, right, A, B, start, select), ROM management capabilities, and returns the current screen as an image after each action, making it ideal for AI agents that need to play and analyze GameBoy games through natural language commands.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-02.
Scan details: Circle-IR · 2026-09-02 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- media
- Source
- PulseMCP
- Repository
- github.com/mario-andreschak/mcp-gameboy
- Author type
- human
- Last scanned
- 2026-09-02
- Updated
- 2026-09-02
Use via MCP
Resolve GameBoy Emulator from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.