pulsemcp verified Safe content atomic mcp-remote

Unity Editor

A pure C# implementation of an MCP server for Unity that enables direct control over Unity Editor and runtime applications. Built for Unity 2021.3+ with 80 built-in editor tools covering scene management, GameObject operations, asset management, and build processes. Supports custom tool development with automatic parameter expansion for Unity geometry types like Vector3, Bounds, and Ray. Works in both editor-time scripting automation and runtime game control scenarios. Multi-language documentation available in English, Chinese, Japanese, and Korean.

Cognium trust score
100%
Tier
Verified

Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-19.

Scan details: Circle-IR · 2026-09-19 · Appeal

View full trust & usage report →

Metadata

Version
1.0.0
Skill type
atomic
Execution layer
mcp-remote
Category
ai-ml
Source
PulseMCP
Author type
human
Last scanned
2026-09-19
Updated
2026-09-19
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MCP

Resolve Unity Editor from your agent

Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.

One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.

claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
Swap --scope user for --scope project to commit it to .mcp.json.

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