Unity ProBuilder
Unity ProBuilder provides tools for Unity's ProBuilder package, enabling AI agents to create and manipulate 3D geometry directly within Unity projects. Built by IvanMurzak, it exposes ProBuilder's mesh editing capabilities including shape creation, face extrusion, edge beveling, geometry bridging, and material assignment through standardized interfaces. The implementation includes comprehensive mesh analysis tools and supports both primitive shape generation and custom polygonal modeling, making it valuable for level design, rapid prototyping, and procedural content generation workflows in Unity game development.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-19.
Scan details: Circle-IR · 2026-09-19 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- ai-ml
- Source
- PulseMCP
- Repository
- github.com/ivanmurzak/unity-ai-probuilder
- Author type
- human
- Last scanned
- 2026-09-19
- Updated
- 2026-09-19
Use via MCP
Resolve Unity ProBuilder from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.