pulsemcp scanned Safe content atomic mcp-remote

Unity Editor

UnityMCP enables seamless integration between Unity Editor and AI assistants through the Model Context Protocol. It consists of a C# Unity plugin that monitors editor state and executes commands, paired with a TypeScript MCP server that exposes Unity functionality through standardized tools. The implementation provides real-time access to scene hierarchies, project structures, and GameObject manipulation, allowing AI assistants to retrieve editor state, execute C# code directly in the editor, and access Unity logs. This makes it particularly valuable for AI-assisted game development workflows, automated testing, and interactive debugging sessions.

Cognium trust score
64%
Tier
Scanned

Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-02.

Scan details: Circle-IR · 2026-09-02 · Appeal

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Metadata

Version
1.0.0
Skill type
atomic
Execution layer
mcp-remote
Category
monitoring
Source
PulseMCP
Author type
human
Last scanned
2026-09-02
Updated
2026-09-02
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MCP

Resolve Unity Editor from your agent

Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.

One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.

claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
Swap --scope user for --scope project to commit it to .mcp.json.

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