Unity Editor
UnityMCP enables seamless integration between Unity Editor and AI assistants through the Model Context Protocol. It consists of a C# Unity plugin that monitors editor state and executes commands, paired with a TypeScript MCP server that exposes Unity functionality through standardized tools. The implementation provides real-time access to scene hierarchies, project structures, and GameObject manipulation, allowing AI assistants to retrieve editor state, execute C# code directly in the editor, and access Unity logs. This makes it particularly valuable for AI-assisted game development workflows, automated testing, and interactive debugging sessions.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-02.
Scan details: Circle-IR · 2026-09-02 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- monitoring
- Source
- PulseMCP
- Repository
- github.com/igordias2/unitymcp
- Author type
- human
- Last scanned
- 2026-09-02
- Updated
- 2026-09-02
Use via MCP
Resolve Unity Editor from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.