pulsemcp scanned Safe content atomic mcp-remote

Godot Engine

Bidirectional integration between Claude AI and Godot game engine through WebSocket-based architecture. Built with FastMCP and custom Godot addon, provides tools for creating and manipulating scene nodes, editing GDScript files, managing project resources, and executing arbitrary editor scripts. Offers real-time resources for accessing current scene structure, project settings, and editor state. Features modular command system with comprehensive error handling, editor integration through dock panel UI, and support for complex operations like creating complete game features.

Cognium trust score
64%
Tier
Scanned

Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-02.

Scan details: Circle-IR · 2026-09-02 · Appeal

View full trust & usage report →

Metadata

Version
1.0.0
Skill type
atomic
Execution layer
mcp-remote
Category
file-system
Source
PulseMCP
Author type
human
Last scanned
2026-09-02
Updated
2026-09-02
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MCP

Resolve Godot Engine from your agent

Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.

One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.

claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
Swap --scope user for --scope project to commit it to .mcp.json.

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