Godot Engine
Bidirectional integration between Claude AI and Godot game engine through WebSocket-based architecture. Built with FastMCP and custom Godot addon, provides tools for creating and manipulating scene nodes, editing GDScript files, managing project resources, and executing arbitrary editor scripts. Offers real-time resources for accessing current scene structure, project settings, and editor state. Features modular command system with comprehensive error handling, editor integration through dock panel UI, and support for complex operations like creating complete game features.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-02.
Scan details: Circle-IR · 2026-09-02 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- file-system
- Source
- PulseMCP
- Repository
- github.com/hhhh124hhhh/godot-mcp
- Author type
- human
- Last scanned
- 2026-09-02
- Updated
- 2026-09-02
Use via MCP
Resolve Godot Engine from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.