Unity Code
Unity Code MCP Server is a Rust-based MCP server built by Hackerzhuli that provides reliable AI-Unity Editor integration by addressing the core limitation of existing Unity MCP servers: their inability to survive Unity's domain reload functionality that makes Editor components unavailable. The server exposes essential tools for refreshing Unity's asset database with compilation error reporting and executing both EditMode and PlayMode tests with comprehensive results and logs, using a compilation-resilient architecture that maintains connection through Unity's reload cycles. Designed as a component for the Unity Code Pro VS Code extension, it enables AI assistants to effectively assist with Unity development workflows by providing direct access to Unity's compilation and testing systems without being disrupted by Unity's internal state changes.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-02.
Scan details: Circle-IR · 2026-09-02 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- database
- Source
- PulseMCP
- Repository
- github.com/hackerzhuli/unity_code_mcp
- Author type
- human
- Last scanned
- 2026-09-02
- Updated
- 2026-09-02
Use via MCP
Resolve Unity Code from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.