pulsemcp scanned Safe content atomic mcp-remote

Unity Code

Unity Code MCP Server is a Rust-based MCP server built by Hackerzhuli that provides reliable AI-Unity Editor integration by addressing the core limitation of existing Unity MCP servers: their inability to survive Unity's domain reload functionality that makes Editor components unavailable. The server exposes essential tools for refreshing Unity's asset database with compilation error reporting and executing both EditMode and PlayMode tests with comprehensive results and logs, using a compilation-resilient architecture that maintains connection through Unity's reload cycles. Designed as a component for the Unity Code Pro VS Code extension, it enables AI assistants to effectively assist with Unity development workflows by providing direct access to Unity's compilation and testing systems without being disrupted by Unity's internal state changes.

Cognium trust score
59%
Tier
Scanned

Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-02.

Scan details: Circle-IR · 2026-09-02 · Appeal

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Metadata

Version
1.0.0
Skill type
atomic
Execution layer
mcp-remote
Category
database
Source
PulseMCP
Author type
human
Last scanned
2026-09-02
Updated
2026-09-02
View source Find related skills

Use via MCP

MCP

Resolve Unity Code from your agent

Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.

One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.

claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
Swap --scope user for --scope project to commit it to .mcp.json.

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