Unreal Engine 5
Provides AI-powered automation for Unreal Engine 5 through a comprehensive bridge between AI assistants and the Unreal Editor. The system consists of a C++ plugin that runs inside Unreal Engine and a Python server that communicates via socket connections, enabling real-time manipulation of actors, blueprints, PCG (Procedural Content Generation) graphs, and Python script execution within the editor. Includes a RAG system using BM25 search over Unreal Engine API documentation to help generate contextually appropriate code and commands. Supports complex game development workflows including blueprint node graph creation, World Partition actor management, Gameplay Ability System integration, and procedural content generation.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-02.
Scan details: Circle-IR · 2026-09-02 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- ai-ml
- Source
- PulseMCP
- Repository
- github.com/gimmedg/unrealengine5-mcp
- Author type
- human
- Last scanned
- 2026-09-02
- Updated
- 2026-09-02
Use via MCP
Resolve Unreal Engine 5 from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.