Minecraft Bot Control
This MCP server for Minecraft, developed by Gerred Dillon, integrates Mineflayer to enable AI control of Minecraft bots through a standardized JSON-RPC interface. Built with TypeScript and leveraging the Model Context Protocol SDK, it provides tools for navigation, block manipulation, inventory management, and real-time game state monitoring. The server implements error handling, environment configuration, and uses Jest for testing. By abstracting Minecraft's complexities, it allows AI systems to easily interact within the game world. This implementation is particularly valuable for applications requiring programmatic Minecraft control, facilitating use cases such as automated building, resource gathering, and bot-assisted gameplay.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- monitoring
- Source
- PulseMCP
- Repository
- github.com/gerred/mcpmc
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Minecraft Bot Control from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.