Civ5 Bridge
Bridges Civilization V gameplay with AI assistants by exporting real-time game state data through a Lua mod and Python MCP server. The implementation consists of a Civ5 mod that captures turn-by-turn game information (cities, units, technologies, diplomacy, resources) and stores it in a SQLite database, paired with an MCP server that provides tools for querying current game state, historical data, and game configuration. Designed to create an AI advisor that can analyze your civilization's progress, suggest strategic decisions, and help players improve their gameplay without providing unfair advantages like revealing hidden information about unmet civilizations or unexplored territories.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- database
- Source
- PulseMCP
- Repository
- github.com/corytodd/civ5-mcp
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Civ5 Bridge from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.