Unreal Engine Remote Control
A TypeScript-based MCP server that enables AI assistants to control Unreal Engine 5 through its Remote Control API, providing comprehensive game development automation capabilities. Built by ChiR24, it offers both consolidated and individual tool modes with 10+ core functions including asset management, actor spawning and manipulation, level streaming, animation and physics control, Niagara particle effects, Blueprint creation, landscape sculpting, foliage painting, lighting setup, and Play-in-Editor controls. The implementation features robust error handling with retry logic, response validation, HTTP connection pooling, Python script execution for complex operations, and Docker deployment support, making it useful for automated game testing, procedural content generation, cinematics creation, and AI-assisted level design workflows.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- cloud-infra
- Source
- PulseMCP
- Repository
- github.com/chir24/unreal_mcp
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Unreal Engine Remote Control from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.