pulsemcp verified Safe content atomic mcp-remote

Unreal Engine Remote Control

A TypeScript-based MCP server that enables AI assistants to control Unreal Engine 5 through its Remote Control API, providing comprehensive game development automation capabilities. Built by ChiR24, it offers both consolidated and individual tool modes with 10+ core functions including asset management, actor spawning and manipulation, level streaming, animation and physics control, Niagara particle effects, Blueprint creation, landscape sculpting, foliage painting, lighting setup, and Play-in-Editor controls. The implementation features robust error handling with retry logic, response validation, HTTP connection pooling, Python script execution for complex operations, and Docker deployment support, making it useful for automated game testing, procedural content generation, cinematics creation, and AI-assisted level design workflows.

Cognium trust score
82%
Tier
Verified

Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.

Scan details: Circle-IR · 2026-09-28 · Appeal

View full trust & usage report →

Metadata

Version
1.0.0
Skill type
atomic
Execution layer
mcp-remote
Category
cloud-infra
Source
PulseMCP
Author type
human
Last scanned
2026-09-28
Updated
2026-09-28
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Use via MCP

MCP

Resolve Unreal Engine Remote Control from your agent

Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.

One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.

claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
Swap --scope user for --scope project to commit it to .mcp.json.

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