pulsemcp verified Safe content atomic mcp-remote

Unreal Engine Editor

The MCPServer plugin for Unreal Engine Editor transforms the editor into an MCP-compatible server for AI agent interaction. It leverages Python's asyncio framework with a custom event loop implementation to handle asynchronous operations within the Unreal Editor environment. The server integrates with Unreal's slate tick system to maintain responsiveness while processing requests, and requires dependencies like mcp, anyio, click, and starlette. This implementation enables AI agents to programmatically control and interact with Unreal Editor functionality, making it valuable for automating editor workflows and enabling AI-driven content creation.

Cognium trust score
86%
Tier
Verified

Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.

Scan details: Circle-IR · 2026-09-28 · Appeal

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Metadata

Version
1.0.0
Skill type
atomic
Execution layer
mcp-remote
Category
ai-ml
Source
PulseMCP
Author type
human
Last scanned
2026-09-28
Updated
2026-09-28
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MCP

Resolve Unreal Engine Editor from your agent

Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.

One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.

claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
Swap --scope user for --scope project to commit it to .mcp.json.

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