Unreal Engine Editor
The MCPServer plugin for Unreal Engine Editor transforms the editor into an MCP-compatible server for AI agent interaction. It leverages Python's asyncio framework with a custom event loop implementation to handle asynchronous operations within the Unreal Editor environment. The server integrates with Unreal's slate tick system to maintain responsiveness while processing requests, and requires dependencies like mcp, anyio, click, and starlette. This implementation enables AI agents to programmatically control and interact with Unreal Editor functionality, making it valuable for automating editor workflows and enabling AI-driven content creation.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- ai-ml
- Source
- PulseMCP
- Repository
- github.com/cc8887/ue-editor-mcpserver
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Unreal Engine Editor from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.