Unreal Engine Binary Reader
This MCP server, developed by an unspecified author, provides tools for binary file analysis, focusing on Unreal Engine asset files (.uasset) and generic binary metadata extraction. Built with Python and leveraging the Model Context Protocol, it offers functionality to read and analyze binary file structures, with a specific emphasis on Unreal Engine assets. The implementation includes tools for parsing .uasset files and extracting metadata from various binary formats. It's particularly useful for game developers, modders, and digital forensics professionals working with Unreal Engine assets or analyzing binary file structures, enabling use cases such as asset inspection, file format analysis, and automated binary data extraction without directly dealing with low-level binary parsing complexities.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- file-system
- Source
- PulseMCP
- Repository
- github.com/berlinbra/binary-reader-mcp
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Unreal Engine Binary Reader from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.