pulsemcp verified Safe content atomic mcp-remote

Unreal Engine Binary Reader

This MCP server, developed by an unspecified author, provides tools for binary file analysis, focusing on Unreal Engine asset files (.uasset) and generic binary metadata extraction. Built with Python and leveraging the Model Context Protocol, it offers functionality to read and analyze binary file structures, with a specific emphasis on Unreal Engine assets. The implementation includes tools for parsing .uasset files and extracting metadata from various binary formats. It's particularly useful for game developers, modders, and digital forensics professionals working with Unreal Engine assets or analyzing binary file structures, enabling use cases such as asset inspection, file format analysis, and automated binary data extraction without directly dealing with low-level binary parsing complexities.

Cognium trust score
94%
Tier
Verified

Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.

Scan details: Circle-IR · 2026-09-28 · Appeal

View full trust & usage report →

Metadata

Version
1.0.0
Skill type
atomic
Execution layer
mcp-remote
Category
file-system
Source
PulseMCP
Author type
human
Last scanned
2026-09-28
Updated
2026-09-28
View source Find related skills

Use via MCP

MCP

Resolve Unreal Engine Binary Reader from your agent

Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.

One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.

claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
Swap --scope user for --scope project to commit it to .mcp.json.

Search SkillsRegistry