pulsemcp verified Safe content atomic mcp-remote

Unity

UnityMCP, developed by an unnamed author, is a Unity Editor plugin and server implementation that enables AI assistants to interact with Unity projects in real-time. Built with C# and TypeScript, it offers tools for retrieving editor state, executing C# commands, and accessing logs. The implementation focuses on providing a standardized interface for AI models to manipulate Unity scenes, objects, and project settings. It's particularly useful for tasks like automated level design, asset management, or debugging assistance, allowing AI to directly influence Unity projects without requiring deep knowledge of the Unity API or editor interface.

Cognium trust score
97%
Tier
Verified

Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-19.

Scan details: Circle-IR · 2026-09-19 · Appeal

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Metadata

Version
1.0.0
Skill type
atomic
Execution layer
mcp-remote
Category
productivity
Source
PulseMCP
Author type
human
Last scanned
2026-09-19
Updated
2026-09-19
View source Find related skills

Use via MCP

MCP

Resolve Unity from your agent

Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.

One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.

claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
Swap --scope user for --scope project to commit it to .mcp.json.

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