Unreal Engine
UnrealMCP enables AI assistants to interact with Unreal Engine through a TCP server that exposes scene manipulation, material creation, and blueprint generation capabilities. The implementation includes both C++ components that integrate directly with the Unreal Editor and Python modules that implement the Model Context Protocol, allowing tools like Claude Desktop and Cursor to send commands to Unreal Engine. It features a modular command system that can be extended with custom handlers, making it particularly valuable for AI-assisted game development and virtual production workflows.
Composite of vulnerability cleanliness, spec conformance, provenance, stability, and usage signals — scanned and weighted by Cognium. Human and agent signals are tracked separately. Last scanned 2026-09-28.
Scan details: Circle-IR · 2026-09-28 · Appeal
View full trust & usage report →Metadata
- Version
- 1.0.0
- Skill type
- atomic
- Execution layer
- mcp-remote
- Category
- other
- Source
- PulseMCP
- Repository
- github.com/alexkissijr/unrealmcp
- Author type
- human
- Last scanned
- 2026-09-28
- Updated
- 2026-09-28
Use via MCP
Resolve Unreal Engine from your agent
Streamable HTTP transport at https://api.skillsregistry.net/mcp. No auth for read tools. Discovery: .well-known/mcp.json.
One command in your shell — Claude Code wires it up and verifies the connection. Run /mcp in any session to confirm.
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp --scope user for --scope project to commit it to .mcp.json.