# REFramework RE Engine

> Use this tool when you need to inspect and manipulate game objects, types, and memory in real-time for Capcom's RE Engine games. It solves problems related to game modding, debugging, and testing by providing a WebSocket interface for operations like type lookups, object hierarchy traversal, and Lua script execution. Ideal for use cases requiring live game data access and manipulation, such as mod development, game research, and quality assurance.

Canonical page: https://skillsregistry.net/skills/praydog-re-engine  
JSON: https://api.skillsregistry.net/v1/skills/praydog-re-engine

## Description

An MCP server that interfaces with REFramework, a modding framework for Capcom's RE Engine games. It enables real-time inspection and manipulation of game objects, types, singletons, and memory through a WebSocket connection to a running game instance. Supports operations like type lookups, object hierarchy traversal, field reading and writing, and Lua script execution within the game engine.

## Trust

- **Trust score (0–1):** 0.50
- **Verification tier:** unverified

## Facts

- **Version:** 1.0.0
- **Skill type:** atomic
- **Execution layer:** mcp-remote
- **Runtime environment:** api
- **Category:** other
- **Updated:** 2026-04-25

## Source

- **Source listing:** [PulseMCP](https://www.pulsemcp.com/servers/praydog-re-engine)
- **Repository:** <https://github.com/praydog/re-engine-mcp>

## Use it

Resolve this record through the SkillsRegistry MCP server (no auth, read-only):

```
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
```

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "get_skill",
    "arguments": {
      "slug": "praydog-re-engine"
    }
  }
}
```

REST: `GET https://api.skillsregistry.net/v1/skills/praydog-re-engine` · pull for local use: `GET https://api.skillsregistry.net/v1/skills/praydog-re-engine/pull`

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