# unity-mcp

> unity-mcp — kitwright-unity-mcp. Use this tool when you need to integrate a robust MCP server with your Unity Editor project, solving issues related to multiplayer connectivity and synchronization. It provides advanced features for managing multiplayer gameplay, taking input from Unity Editor and outputting seamless multiplayer experiences. Ideal for use in game development projects that require robust online multiplayer capabilities.

Canonical page: https://skillsregistry.net/skills/kitwright-unity-mcp  
JSON: https://api.skillsregistry.net/v1/skills/kitwright-unity-mcp

## Description

The Most Advanced MCP Server for Unity Editor

## Trust

- **Trust score (0–1):** 0.92
- **Verification tier:** verified
- **Last scanned:** 2026-09-28

## Facts

- **Version:** 1.0.0
- **Skill type:** atomic
- **Execution layer:** container
- **Runtime environment:** vm
- **License:** MIT
- **Updated:** 2026-09-28

## Source

- **Source listing:** [GitHub](https://github.com/kitwright/unity-mcp)

## Use it

Resolve this record through the SkillsRegistry MCP server (no auth, read-only):

```
claude mcp add --transport http --scope user skillsregistry https://api.skillsregistry.net/mcp
```

```json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "get_skill",
    "arguments": {
      "slug": "kitwright-unity-mcp"
    }
  }
}
```

REST: `GET https://api.skillsregistry.net/v1/skills/kitwright-unity-mcp` · pull for local use: `GET https://api.skillsregistry.net/v1/skills/kitwright-unity-mcp/pull`

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SkillsRegistry indexes agent skills from public registries and GitHub. Skills we have analysed are scanned with Circle-IR and scored on six dimensions; each listing states its scan coverage. More: https://skillsregistry.net/llms.txt
